Dez. Sept. Das Weltraumabenteuer "No Man's Sky" hat ein neues Update erhalten. Doch was ändert sich mit dem Patch für die PlayStation 4?. Sept. Okt. Sept. Nach fast einmonatiger Funkstille hat Hello Games den Patch für No Man's Sky für PC und PlayStation 4 veröffentlicht. Mit dem Patch. Sept. Hello Games hat den Patch zu ihrem Erkundungs-Adventure 'No Man´s Sky' veröffentlicht, der mit seinen MB offenbar einige. Fix for stacking products exploit. No Man's Sky hat erneut ein Update erhalten. Ja es hat Fehler, ja es gab zum Teil falsche Versprechen aber bestimmt nicht um alle zu täu. Exosuit messaging system now able to correctly differentiate between bdswiss types. Hello Games hat den Patch 1. Champions - Kartenspiel erscheint für PC und Switch 1. Is alles nur bug fixing was die da betreiben und das noch ned mal vernünftig Bin mehr als enttäuscht von hello games. Wanted level now increases when destroying Factory doors however powerful the players Multitool may be. Doch was ändert sich mit dem Patch für die PlayStation 4?. Schau in die aktuelle Ausgabe. Call of Duty Black Ops 4:
mans 1.09 no sky - seems excellentEyeDye Profil anzeigen Beiträge anzeigen. This was caused by getting shot down in atmosphere, and their ship reaching ridiculous speeds as it crashed to the planet. Resources salvaged from dismantled technologies now fill inventory slots as expected. No Man's Sky hat erneut ein Update erhalten. Ursprünglich geschrieben von EyeDye:. Zudem berichten die Spieler von schnelleren Speichervorgängen und einem entfernten Stacking-Exploit. Nach fast einmonatiger Review of casino hat Hello Games den Patch 1. Die offiziellen Patchnotes verraten im Detail, was sich verändert hat. Write to me in PM.
No Mans Sky 1.09 VideoNo Man's Sky Next And The Concept Of The Mega Patch (The Jimquisition) Crash fixes in scanning Quite a rare crash, real freiburg online in certain scenarios it was possible to scan book of dead rich wilde space or on planet and crash the game. When interacting with a Terminal, it will print out the players Journey progression. No Man's Sky hat erneut online casino ohne limit Update erhalten. Fixed an occasional bug within the Exosuit series online x that caused controller prompts to display the wrong button. Stuck under the world It was possible for players to save their game stuck under the terrain, leaving them stuck. Fix no mans sky 1.09 some terrain resources being indestructible and therefore unmineable. Write to me in PM. When interacting with a Terminal, it will print out the players Journey progression. Discovery menu improvements, including fixes for incorrectly displayed planet names and creatures displaying as super league griechenland molecular structure. When interacting with du tor Terminal, it ich bitte zu entschuldigen print out the players Journey progression.
Multitool Beam Coolant and Exosuit Aeration Membrane upgrades now increase their respective stat wheels as expected. The player can no longer buy multiple products when they do not have enough slots to do so, preventing loss of both the unit cost and the extra products.
Fixed clipped text on save game restore buttons in all supported languages. Fixed errant title bar on the menu screen. Improvements to various settings within the options menu, including advancements in mouse smoothing and refined gamma settings allowing for increased tenebrosity.
Fix for creature generation crash. Fixed a rare issue where pressing and holding a button would cause the game to crash under specific circumstances.
Creature footfall now audibly echos within caves. Fix for perpetual day time if the player updated in a specific order. Bump shader version numbers for patch 1.
Fixes for several rare memory corruption bugs. Fixes for several small memory leaks when warping. Fix for loading from saves sometimes spawning you inside a building.
Fix for anisotropic filtering settings not working on some PCs improved on all. Fix for rare crash when warping many times on PS4.
Player no longer able to bypass being sent to find hyper-drive tech by reloading a save in game at a very specific point. Getting Stuck in the world It was possible for players to save their game stuck under the terrain, leaving them stuck.
This was caused by getting shot down in atmosphere, and their ship reaching ridiculous speeds as it crashed to the planet. This has been resolved.
Fixed a couple of other low repro bugs that could result in you falling through the world and getting stuck underground.
A raycast in some space stations could hit a very specific point that would put the player inside the floor.
Fixed an issue that would cause your ship to be thrown in the sky at high speed when taking off in rare cases could in turn lead to getting stuck.
Fixed an issue that would cause your ship to get stuck in terrain and prevent you from taking off, if the player managed to out run generation of terrain LOD 1, and land inside an overhang.
Gameplay Some players were unable to achieve the extreme survival journey milestone, this has been resolved. It was possible you could use up all available slots for waypoints on the galaxy map and be unable to set new waypoints.
This is much better now. There was a bug that could cause objective markers to disappear when you loaded a previous save. This is fixed now.
Fixed an issue where saves made with the system clock set in the future could cause problems. Crash Fixes Fixed a crash that would sometimes happen when warping into a system with a space battle in progress.
Fixed a crash that could happen when interacting with an NPC. Tweaks and Improvements It is now easier to scan flying creatures.
Fixed height and weight stats being the wrong way around for creatures. Gek towers can no longer be interacted with repeatedly.
Fixed grave being transferred to the new star system after you warp. Showing 1 - 15 of 45 comments. Flybye View Profile View Posts.
Will be nice if it makes some drastic changes for it being 1GB. Nothing here as well Inform us about the changes man! Gog doesnt update in the same way steam can.
A 1gb patch on GOG can be the same patch as a 98mb update on steam. Even more so when the engine is a modified version of unity.
Spengler View Profile View Posts. Originally posted by M. On some machines they were causing crashes. I guess all of us must wait for a better solution and meanwhile take this "patch" for that problem.
Yeah I guarantee the reason they took out this feature was to avoid a bug it triggered. Would have been much better to fix the bug instead.
Everyone should just write a bug report saying how they can no longer upload multiple discoveries with ease and the ui have broken since the new update.
I was going to ask of the "magic wand" or "sweeping" thing had been removed for you too. This was changed in the Steam version too, but not the GOG version for some reason.
They certainly like to generate their bad press. I love the game but after weeks of silence and most of the bugs fixed they should be focussed adding to the game, not removing what little is there already.
Them ridding hold to confirm multiple transfers seems like a step backwards to me. It seems like a fucking stupid thing to do. It had better be back in the next update.
I really would like them to add more features that they mentioned post release bases and freighters. I think they constrained themselves.
That would be 1. Realistically, it will be months before we see major updates. I am yet another developer, who made the pilgrimage here to set the record straight on version numbers.
It seems I was not needed after all… sulks away. Yeah, there are different variants of semantic versioning. I was just explaining those are two separate numbers.
But we have no clue whether or not they already had time spent on it. For instance, a lot of fighting games or RPGs will develop DLC before release and throw it out within a month or so of launch.
This is a small team that had to work their asses off to first get the PS4 release done, then had to move all hands on deck to get the PC release "optimized".
Even with the delayed release they had to pull all nighters to get it "done", only to do even more all nighters to get the most blocking bugs fixed after the backlash.
I can only imagine a lot of the team had planned vacations a few weeks after release, while the rest continued bug fixing.
So my "clue" is pointing to them not having had much time for DLC or other new features. The team definitely should take a vacation.
If people are not looking forword to they close the business, then people should hope that they are healthy and motivated to finish the project until no man plays it.
Ok they followed their core vision of the 80s but now make everything run freely! It may not have been an intended feature but it was very useful.
Still, it was a useful perk even if was technically a bug and given all the negative press HG has endured it would not have been high on my list of things to "fix".
Observatories and Transmission Towers remain named that even after you leave the signal scanner and get in your ship. They no longer change to "shelter.
Things like these are the little details that add a certain depth to some games. Just to expand on your idea, your standing with the Korvax could decrease slightly if you just walk around spinning all chairs in one of their space station, while Geks might find it amusing.
Most of my favorite games have subtle, and often unnecessary nuances that I love. But yeah, I like your idea a lot. But it could certainly use more.
Also, there was a bug in NMS that I really liked. I walked into a korvax space station and the damn korvax was just so chatty.
But to me, it was a really cool thing that happened. He even talked while I was using the trading computer thing. Got to a ship to dismantle.
Got 5 single gravitino balls when I broke down a tech. Good news is any existing stacks you have should still work. I have permanent stacks of all the key Loots in my suit inventory anyway, but this is still a disappointing "fix" - we need to be able to stack MORE things, not less.
Even if the stacks were small, or different for each thing, that would be great. Stacks of 10 would be better than no stacking at all. IMHO, they fixed it in the wrong direction.
I mainly stacked the main types of components that I need for repairs. It just means making fewer stops when warping hard toward the center. From a supply-demand standpoint, that makes no sense.
Besides, there is a VERY simple way fix the effect of resource grinding. Right now, my market behavior has zero impact on the local economy.
I have to move on to another market. Which is also why markets within systems should be more firmly tied to the central station market prices.
Or a Gek trade fleet moves in and saturates the market driving down the price of hadrox. Get your money the hard way: Then you make your trade run.
Then pricing, etc seems a bit more accurate compared to earnings. Even with the exploit of a stack for valuable resources, the only thing you can actually buy is Now, ships are averaging 40 million I saw one for 75 million.
That is approximately the same amount of time it takes to grind out crash sites to find the identical ship. An expensive consumable that allows you to stack unstackable items.
You apply it to a resource and it doubles the stack size each time you apply it. So you could create these incrementally larger and larger resource stacks, but at a relatively high cost.